The latter apparently is the goal of any fighter in this wacky violence filled world. Nidhogg 2 is a multiplayer ‘fencing’ game, that is pretty much an all-out brawler in which you mercilessly slaughter your opponent, in order to reach the enemy’s side of the arena, which will reward you by getting eaten by the Nidhogg. In combination with the blood splatter sounds, the screams, and the clashing of swords and other weapons, this gory party is perfect. Each of the areas has its own track, which creates enough diversity to keep the game fresh and interesting in terms of music. The tunes are extremely upbeat, intense, and they help get you in the mood, in and out the arenas. Safe for a few abysmal grunts and screams when you’re getting chopped to bits, or do the same to your opponent, it’s all about the music in Nidhogg 2. Nonetheless, you can mess around a bit with the graphical settings in the options menu, but sadly these options can only be reached in the main menu, thus forcing you to quit your game if problems arise. While everything looks superb in this game, it’s also clear the game hasn’t been properly optimized, as even our somewhat heavier gaming rig experienced a lot of frame drops when the background animations got a bit hectic. The backgrounds are done in an amusing way as well, always strengthening the already good-looking foreground. The environments come with a hefty amount of details, which get enriched with the colored blood of the many deaths that will ensue during your gritty deathmatches. You’ll be treated to funny looking characters, which allow for a bit of customization at the beginning of your gaming session, all in a variety of neatly finished arenas, where both sides of said fighting pit are mirrored. Graphically Nidhogg 2 utilizes a pixilated 8/16 bit style, which is simply exquisite. Then again, a game such as this doesn’t need a story to be grand, and in many ways there simply wasn’t room for an actual plot in this one. The victor is eaten by the Nidhogg, which is a giant gnarly looking worm, and for some reason this is something all warriors hope to achieve. There is absolutely no story to be found in Nidhogg 2, safe for the fact you always see two brawling figures, who repeatedly kill each other in order to reach the other end of the arena they’re in. We were unsure what to expect from this one-trick pony, but before we knew it, we were sitting on the edge of our seats, trying to mercilessly butcher our opponent, be it AI, local or online. It’s expected to release in 2017, so possibly we’ll have a review of it by 3017.Blood, gore, fencing, archery, knife throwing and swordplay are probably the best way to describe the following game, but intense, suspenseful, hilarious and skills are another batch of important keywords when it comes to Nidhogg 2. Will the new weapons detract from the purity of the dueling? Will the strange new art style simply distract or will it make fights more grubby and satisfying? Stick around for our interview with Messhof, where we’ll get some teasing about features which may make it into the game. So I’m excited to see how the sequel feels. I wrote a sci-fi novel about orphaned children who form an underground videogame collective called “the Nidhogg”, named after a "long-lost and legendary fencing game". My flatmates and I once held a tournament of the game. I shuffled in dark corners of the Eurogamer Expo to play an illicit copy on a friend's laptop. New soundtrack featuring music by Mux Mool, Dose One, Daedelus and more!.
Play single-player against a series of AI opponents with occasional special challenge rounds.Local and online multiplayer and tournament mode.Completely overhauled detailed environments and animations.Here’s some of the things promised for the final release: What’s more, if you happen to be at TwitchCon in San Diego this weekend, there’ll be a playable demo in the expo’s ‘Indie District’. He has done a good job on the world-eating worm of the title. Meanwhile, the developers have enlisted the help of Toby Dixon, creator of pixel grotesqueries, to give the world a makeover. The game is set to include at least 10 levels, including the classic castle level seen here, as well as new weapons like the aforementioned axes and knives. It looks both wildly different and comfortably familiar. Now, Nidhogg 2 is in the works, the developer has announced. Messhof’s original foray into poking people with sharp objects first appeared in the dark ages of 2010 and then vanished for approximately one thousand years before finally being released to euphoric applause. Bows and arrows, throwing knives and good old-fashioned fisticuffs will all feature in the sequel to the hectic fencing and neck-snapping game Nidhogg.